Innovative and results-driven UI Artist with over 14 years of experience in game development. Adept at crafting intuitive, player-centric interfaces that enhance gameplay and drive engagement. Skilled in producing high-quality assets, motion graphics, and UI animations across mobile, PC, and console platforms. Experienced in collaborative environments, combining artistic creativity with technical expertise in tools like Adobe Creative Suite, Figma, and Unity to achieve product goals. Passionate about gaming culture and design innovation.
Created intuitive UI/UX solutions for mobile applications and games, including fitness and camping platforms. Produced top-quality UI assets for outsourced game projects, catering to diverse global clients.
Produced promotional UI assets for marketing campaigns and internal projects.
Enhanced user engagement by creating intuitive UI designs tailored to project requirements.
Streamlined workflows to enhance efficiency and reduce project turnaround times. Led major game development initiatives, ensuring a cohesive and engaging player experience.
As a Sr.UX designer I am in charge of whole new mobile game project.Like always I am involved in UX design in this project including create UI pipeline and UI specification, wireframe,UI work flow and so on.Sometimes I will work with game designer to improve gameplay for the some points Meanwhile as a UI designer I design the icons and UI animations and other cool art stuff.
The project was very interesting and it will be a whole new funny gameplay based on Unity engine.
Managed mobile game UI tasks, including icon creation and UI wireframe development, while collaborating with UX lab teams to enhance UI gameplay functionality and user interaction.
As a UI/UX Designer, oversaw UI work for the COD Online project, ensuring a cohesive and engaging user interface.
As a UI Artist I involved developing some cool console games. I mainly design and implemented UI in game and also do something art cool stuff such as animation and icons Etc.
Starting to be a UI designer for the first next-Gen MMORPG project I was in charge of all of UI and UX work for that including UI wireframe design and UI pipeline ,UI art design ,UI implementation.I was proud of this project BUT unfortunately this excellent project was stoped running because of company issues.
As a Pixel Artist involved developing serval japanese classical Mobile Games.
As a Graphic Artist involved developing some Japanese PS2 console games