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DAN QIAN
DAN QIAN
UI/UX designer/Artist
LONDON, Canada

Summary

Innovative and results-driven UI Artist with over 14 years of experience in game development. Adept at crafting intuitive, player-centric interfaces that enhance gameplay and drive engagement. Skilled in producing high-quality assets, motion graphics, and UI animations across mobile, PC, and console platforms. Experienced in collaborative environments, combining artistic creativity with technical expertise in tools like Adobe Creative Suite, Figma, and Unity to achieve product goals. Passionate about gaming culture and design innovation.

Skills

Motion GraphicsWeb DesignUI DesignPre-vizPixel ArtUX DesignTraditional Art

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Flash
Flash
Unreal Engine
Unreal Engine
Unity
Unity
Adobe XD
Adobe XD
Substance 3D Modeler
Substance 3D Modeler
Midjourney
Midjourney
SPLINE3D
SPLINE3D

Productions

    • Mobile Game
      Lords of Mobile
    • Year
      2021
    • Role
      Sr.UI Designer
    • Company
      IGG
    • Mobile Game
      Design island -3D Home makeover
    • Year
      2019
    • Role
      Sr.UI Designer
    • Company
      FunPlus Shanghai
    • Mobile Game
      Carbon Warfare
    • Year
      2017
    • Role
      Sr.UI Designer
    • Company
      Red Accent
    • Video Game
      Call of Duty Online
    • Year
      2015
    • Role
      UI Designer
    • Company
      ACTIVISION
    • Video Game
      Drakensang Online(New version)
    • Year
      2013
    • Role
      UI Artist
    • Company
      BigPoint
    • Video Game
      I AM ALIVE
    • Year
      2012
    • Role
      UI Artist / UX Designer
    • Company
      UBIsoft
    • Video Game
      WE DARE
    • Year
      2011
    • Role
      UI Artist / UX Designer
    • Company
      UBIsoft
    • Video Game
      NCIS The Game
    • Year
      2011
    • Role
      UI Artist / UX Designer
    • Company
      UBIsoft
    • Mobile Game
      Lost in Blue
    • Year
      2005
    • Role
      2D Pixel Artist
    • Company
      KONAMI GAMING Inc.
    • Video Game
      XS Series
    • Year
      2005
    • Role
      2D Artist
    • Company
      KONAMI GAMING Inc.
    • Mobile Game
      Contra Mobile
    • Year
      2005
    • Role
      Junior Artist
    • Company
      KONAMI GAMING Inc.

Experience

  • Indepedent UI/UX Consultant at Self-Employed
    London , CA
    April 2021 - Present

    Created intuitive UI/UX solutions for mobile applications and games, including fitness and camping platforms. Produced top-quality UI assets for outsourced game projects, catering to diverse global clients.

  • Sr.UI Designer at IGG
    Vancouver , CA
    July 2019 - April 2021

    Produced promotional UI assets for marketing campaigns and internal projects.

    Enhanced user engagement by creating intuitive UI designs tailored to project requirements.

  • Sr. UI Designer(Remove) at FUNPLUS
    Shanghai/Los Angeles, CN
    July 2017 - July 2019

    Streamlined workflows to enhance efficiency and reduce project turnaround times. Led major game development initiatives, ensuring a cohesive and engaging player experience.

  • Senior UI Artist / UX Designer at RAD ACCENT Studio
    SHANGHAI
    September 2014 - July 2017

    As a Sr.UX designer I am in charge of whole new mobile game project.Like always I am involved in UX design in this project including create UI pipeline and UI specification, wireframe,UI work flow and so on.Sometimes I will work with game designer to improve gameplay for the some points Meanwhile as a UI designer I design the icons and UI animations and other cool art stuff.

    The project was very interesting and it will be a whole new funny gameplay based on Unity engine.

  • UI Artist at BIGPOINT
    HAMBURG
    September 2013 - September 2014

    Managed mobile game UI tasks, including icon creation and UI wireframe development, while collaborating with UX lab teams to enhance UI gameplay functionality and user interaction.

  • UI Designer at ACTIVISION
    SHANGHAI
    April 2012 - July 2013

    As a UI/UX Designer, oversaw UI work for the COD Online project, ensuring a cohesive and engaging user interface.

  • UI Artist / UX Designer at UBISOFT
    SHANGHAI, China
    June 2009 - April 2012

    As a UI Artist I involved developing some cool console games. I mainly design and implemented UI in game and also do something art cool stuff such as animation and icons Etc.

  • UI/UX Designer at EPIC GAMES Inc.
    SHANGHAI, China
    July 2008 - June 2009

    Starting to be a UI designer for the first next-Gen MMORPG project I was in charge of all of UI and UX work for that including UI wireframe design and UI pipeline ,UI art design ,UI implementation.I was proud of this project BUT unfortunately this excellent project was stoped running because of company issues.

  • Mobile Game Artist / Pixel Artist at KONAMI GAMING Inc.
    SHANGHAI, China
    July 2004 - April 2007

    As a Pixel Artist involved developing serval japanese classical Mobile Games.

    As a Graphic Artist involved developing some Japanese PS2 console games